We were down five on six for most of this game, but we did hold back their first push, and this was part of why. Like ducks, all in a row, at the amusement park.
(We did not hold back their second push. We did, again, on second point, but not as well, and then lost, despite finally getting a sixth player.)
I joined a team that had taken the first point at Anubis, and had apparently stalled out a bit trying on the second point, and someone dropped.
After a bit of futzing around and a halfhearted push that I survived (but most of my team did not), they got grouped together and made a decent second go of it. Enemy team wasn't expecting a highly mobile Widowmaker, so I was able to pick their primary healer before this clip started, and then I just hauled my blue aggro ass in with the tanks for this POTG.
(Silvered in objective kills, too, which is always funny as basically deep backfill.)
This isn't a very interesting highlight, and I'm a little sad about that, because it was a very interesting game.
I'd mined their initial spawn, as always, for the little early intel about who they had coming at us, yeh? And it tripped, like always, and one of the incoming was enemy Widowmaker, who I headshot as she chained up to the hotel balcony that you can see in the preview before she even landed.
She was mad. And, as it turned out, good. And the first kill was so hilarious that it took me a couple of goes to figure that out, and the entire game came down to which of us could keep the other one of us down. When she had me down, she'd kill half our team, and they'd advance the payload. When I had her down, I did the reverse, and we backed them up.
And that was the entire game. When, in the end, I came out ahead against her, we won. Simple as that.
Funny thing about this was how much of the key part of it happened before this POTG starts. They were flanking to our right, and I'd ping-ponged my neg orb through that channel, and it was racking up damage while I was over on the payload making sure they couldn't inch it home. So the orb's POV would've been a lot more interesting, really?
I had been backfill - enemy team had already made the first checkpoint - and had come in as Pharah, and we almost held them at the second, but a few of them figured out that Pharah as a fucking problem and took me down. Then, inside, well, Pharah's not the best choice, so Moira.
It's funny - I didn't even finish in the top half of this Widowmaker-only headshot-only FFA deathmatch custom game, but I was still really happy with it. I had a decent k/d ratio (compare against others in the same game), and felt like I was in a really good rhythm, particularly in the second half. Plus I just quite liked several of those shots. They felt right.
Bang. Bang. Bang. ♥
I'm terrible - I mean, just garbage - and then I get three in one spawn just before this clip starts, and I'm still second to last, and then... well, I'm starting it here, because...
This poor enemy Widowmaker. Honestly. What did she do to deserve this? She's got a nice outright lead, then I kill her five times in a row, with no other kills in between. She spawns; she dies, at the hands of what has until now appeared to be an absolute garbage widow.
I can't even imagine how angry she must've been. It was hilarious.
All the play I'm getting in with Moira thanks to ending up on Aussie servers so much lately (because I'm playing with Aussies) means I think I'm starting to get the hang of her, a bit. I don't enjoy playing her as much as I enjoy Widowmaker or Pharah or Tracer, but I can certanly be effective.
I'm going to end up adding a Moira icon, aren't I? ffffff
Occasionally I end up on Australian servers. That's when I play Moira, because aim is... difficult... with quarter-second lag. But with her? Eh. Aim is overrated. （•̀ᴗ•́）
This is where I started to feel like I was actually coming out of this slump. Not just because I have some good shooting in here, but because I didn't fall apart when I was in a position to win. I closed the deal. It's psychological, but then, what of this isn't, really?