solarbird: (widow)

It's funny - I didn't even finish in the top half of this Widowmaker-only headshot-only FFA deathmatch custom game, but I was still really happy with it. I had a decent k/d ratio (compare against others in the same game), and felt like I was in a really good rhythm, particularly in the second half. Plus I just quite liked several of those shots. They felt right.

Bang. Bang. Bang. ♥

solarbird: (Default)

I didn't win. I came in second. But this is what a play of the game looks like for a winning Widowmaker in all-widow headshot-only deathmatch ffa. It's less the quality of the shots (though they have to be good, and I have a lot of good-shot highlights) than the rapidity.

(This is a lot what the winning one looked like too. I came very close. I've only won once and I thought this might be the second time - it was tight until the very end, when she got on a run like this herself and took it.)

(gfycat) (tumblr)

solarbird: (widowmaker)

Big Hat, Big Target. That said, I had to deal with that Roadhog constantly - I'd pushed him off of McCree and I think he might've wanted to get back at me a bit for that. Still fnished third and got the pip, but mostly, I just liked that elevator shot on Ashe.

(gfycat) (tumblr)

solarbird: (Default)

This was neck-and-neck until I foolishly got into a pointless battle with Brigitte and ended up falling behind, into second. But it's a pretty good sample of a kind of play I'll get into, where I start what I think of as this triangular loop around the upper walkway and that health pack, and it's less about racking up massive kills and more about just staying alive and getting kills where I can. It's pretty effective, most of the time.

solarbird: (widow)

This was pretty nice. Disappointed I didn't get final-shot credit for that Mei, though. She must've died just before I hit her the second time.

April 2019

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