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  <title>収束ゾーンでのライフ: Life in the Convergence Zone</title>
  <link>https://solarbird.dreamwidth.org/</link>
  <description>収束ゾーンでのライフ: Life in the Convergence Zone - Dreamwidth Studios</description>
  <lastBuildDate>Thu, 20 Dec 2018 18:04:33 GMT</lastBuildDate>
  <generator>LiveJournal / Dreamwidth Studios</generator>
  <lj:journal>solarbird</lj:journal>
  <lj:journaltype>personal</lj:journaltype>
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    <url>https://v2.dreamwidth.org/11216943/175704</url>
    <title>収束ゾーンでのライフ: Life in the Convergence Zone</title>
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  <guid isPermaLink='true'>https://solarbird.dreamwidth.org/1635980.html</guid>
  <pubDate>Thu, 20 Dec 2018 18:04:33 GMT</pubDate>
  <title>Widowmaker: Not Feeling the Cold in Antarctica</title>
  <link>https://solarbird.dreamwidth.org/1635980.html</link>
  <description>&lt;p&gt;&lt;center&gt;&lt;a href=&quot;https://gfycat.com/OpenImperturbableAmericantoad&quot;&gt;&lt;img src=&quot;https://thumbs.gfycat.com/OpenImperturbableAmericantoad-size_restricted.gif&quot;&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;
&lt;p&gt;I didn&apos;t win. I came in second. But &lt;em&gt;this&lt;/em&gt; is what a play of the game looks like for a winning Widowmaker in all-widow headshot-only deathmatch ffa. It&apos;s less the quality of the shots (though they have to be good, and I have a lot of good-shot highlights) than the &lt;em&gt;rapidity&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;(This is a lot what the winning one looked like too. I came &lt;em&gt;very&lt;/em&gt; close. I&apos;ve only won once and I thought this might be the second time - it was tight until the very end, when she got on a run like this herself and took it.)&lt;/p&gt;
&lt;p&gt;(&lt;a href=&quot;https://gfycat.com/OpenImperturbableAmericantoad&quot;&gt;gfycat&lt;/a&gt;) (&lt;a href=&quot;https://solarbird.tumblr.com/post/181273429916/i-didnt-win-i-came-in-second-but-this-is-what-a&quot;&gt;tumblr&lt;/a&gt;)&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=solarbird&amp;ditemid=1635980&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://solarbird.dreamwidth.org/1635980.html</comments>
  <category>overwatch</category>
  <category>widowmaker</category>
  <category>deathmatch ffa</category>
  <category>ffa</category>
  <category>headshot</category>
  <category>console</category>
  <category>deathmatch</category>
  <category>gaming</category>
  <category>ps4</category>
  <lj:mood>accomplished</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://solarbird.dreamwidth.org/1635827.html</guid>
  <pubDate>Thu, 20 Dec 2018 17:51:48 GMT</pubDate>
  <title>Widowmaker: elevator UP [pow]</title>
  <link>https://solarbird.dreamwidth.org/1635827.html</link>
  <description>&lt;p&gt;&lt;center&gt;&lt;a href=&quot;https://gfycat.com/DeepTornDalmatian&quot;&gt;&lt;img src=&quot;https://thumbs.gfycat.com/DeepTornDalmatian-size_restricted.gif&quot;&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;&lt;p&gt;Big Hat, Big Target. That said, I had to deal with that Roadhog constantly - I&apos;d pushed him off of McCree and I think he might&apos;ve wanted to get back at me a bit for that. Still fnished third and got the pip, but mostly, I just liked that elevator shot on Ashe.&lt;/p&gt;
&lt;p&gt;(&lt;a href=&quot;https://gfycat.com/DeepTornDalmatian&quot;&gt;gfycat&lt;/a&gt;) (&lt;a href=&quot;https://solarbird.tumblr.com/post/181273267052/big-hat-big-target-but-i-had-to-deal-with-that&quot;&gt;tumblr&lt;/a&gt;)&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=solarbird&amp;ditemid=1635827&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://solarbird.dreamwidth.org/1635827.html</comments>
  <category>ashe</category>
  <category>widowmaker</category>
  <category>overwatch</category>
  <category>highlight</category>
  <category>deathmatch ffa</category>
  <category>ffa</category>
  <category>deathmatch</category>
  <category>gaming</category>
  <lj:mood>pleased</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://solarbird.dreamwidth.org/1635319.html</guid>
  <pubDate>Tue, 18 Dec 2018 21:36:17 GMT</pubDate>
  <title>Widowmaker: triangular loop at the Chateau</title>
  <link>https://solarbird.dreamwidth.org/1635319.html</link>
  <description>&lt;p&gt;This was neck-and-neck until I foolishly got into a pointless battle with Brigitte and ended up falling behind, into second. But it&apos;s a pretty good sample of a kind of play I&apos;ll get into, where I start what I think of as this triangular loop around the upper walkway and that health pack, and it&apos;s less about racking up massive kills and more about just staying alive and getting kills where I can. It&apos;s pretty effective, most of the time.&lt;/p&gt;
&lt;p&gt;&lt;center&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/5WgxHv--Yjs&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen=&quot;allowfullscreen&quot;&gt;&lt;/iframe&gt;
&lt;/center&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=solarbird&amp;ditemid=1635319&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://solarbird.dreamwidth.org/1635319.html</comments>
  <category>widowmaker</category>
  <category>overwatch</category>
  <category>ps4</category>
  <category>deathmatch ffa</category>
  <category>ffa</category>
  <category>deathmatch</category>
  <category>console</category>
  <category>gaming</category>
  <category>chateau guillard</category>
  <lj:mood>thoughtful</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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